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CQC - Close Quarter Combat

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 New Clan Layout Idea (It's time to step up)

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Posts : 1227
Join date : 2009-09-18
Age : 25
Location : Carmel, Indiana

PostSubject: New Clan Layout Idea (It's time to step up)   Sun Jul 18, 2010 10:49 pm

First topic message reminder :

hey guys! i had taken the time to sort out all the problems that the clan has right now, then devised a way to fix the problems.

Simply put, there are no real ways haha >.> (no offense intended to anybody)

So I decided it's time to start fresh again with a new clan prospect.

We need to be more discplined and more strict.

Therefore this means that there will be rules and everything O.o i know, crazy!

Anyways! these are the new basic clan rules that I think will (hopefully) make this clan thrive.

1. You must be active, whether ingame or on the website. if you are going on vacation or something, then make a post about it letting everybody else know, OTHERWISE you will be KICKED from the clan after 3 WEEKS absence!

~ You may rejoin the clan again, BUT you have to go through the tryouts again (tryout details will be detailed later)

2. On glitching, hacking, ect. Private matches only!!! if I find anybody glitching in a public match even once (elevator, going into a building [like that in downpour] ect) you will be kicked from the clan and cannot rejoin

3. Tryouts:

Tryouts goes as follows (credits go to Raschy)

one game of the tryouters choice

one game of the applicant's choice

one FFA private match to 20 on shipment, no air support/radar, ect

IN ORDER TO PASS THE TRYOUT THE APPLICANT MUST HAVE A POSITIVE SCORE 2/3 GAMES (KDR). if the game was really laggy (people teleported) do not count that game, if the host ends the game, do not count that game. it does not matter if the applicant lost the match, it only matters on if they had a positive score.

Tryouters: Keep track of how the applicant plays (does he go solo, does he stay with the pack, spray?, snipe? ect?) make sure you keep track of thier EXACT score, because we don't want to turn away somebody that is actually good lol.

*Edit From Raschy* I suggest that if they are playing an objective based teammode, that they should win rather than have a positive KDR.

4. I'm most likely going to start working on a new website for the clan also. this time it's going to be an actual website instead of a forums haha. Joe, or raschy, I will need your help on this lol, later in the week i will fill you in.

5. I'm working on the squads also, I need to figure out who's active and reliable before I will delve further into this matter however.

6. For members that have a 1.5 KDR or higher, i'm working on some sort of elite member status, so for all you guys that are NOT 1.5 or higher, it's time to up your game Razz (this may not be put into motion however, because I know some of you guys don't like this kind of stuff)

That is all that I can think of right now, but i know there is still more to say, I just can't think of it right now, for now I am putting the majority of my time working on the website. if you guys have any comments, just gimme a post.


Last edited by [CQC]Yakiboi on Mon Jul 19, 2010 9:50 am; edited 1 time in total
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Posts : 49
Join date : 2010-01-23
Age : 45
Location : Right Behind You *Capping*

PostSubject: Re: New Clan Layout Idea (It's time to step up)   Tue Jul 20, 2010 7:58 pm


Also make a note I know there are many of you guys that rock out there, the premise under which I joined the group was to improve, slower than many than you kids but improve nonetheless. That is what I call teamwork and thats where the CQC clans stands out comparing to others.

Just my input thanks.

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Commander II
Commander II

Posts : 486
Join date : 2010-02-18
Age : 23
Location : Phoenix,AZ

PostSubject: Re: New Clan Layout Idea (It's time to step up)   Tue Jul 20, 2010 8:31 pm

[CQC]P*K*M wrote:

Motivation to keep improving. Thanks go out to Chino and Yak who have pushed me to be better everytime we play.

Thank you P*K*M, if there is a strategy and teamwork; there is a victory!

MWR FC: 131805153183
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