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CQC - Close Quarter Combat

The elite of the elite, the light in the darkness, the something in the nothing.
 
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Join [CQC] for a large and friendly community, Gaming hint's and....
tip's and wars with other clan's when your amazing enough
Sniper Leprachaun Sniper 2
[CQC] member's are born, not manufactured. We do not choose, we are chosen. Those who understand need no explanation. Those who don't, don't matter.
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Thanks goes to Jim Bob and Raschy* for making an amazing new website for [CQC]!
Make sure to post your Friend Codes, Gamertag, Or PSN, in the Clan Members List thread!!
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» PuRee x VeNoMzZ Application
Smee's guide to machine guns I_icon_minitimeThu Nov 20, 2014 12:44 am by [CQC]Jim Bob the 2nd

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Smee's guide to machine guns I_icon_minitimeFri Oct 28, 2011 4:41 pm by [CQC]Raschy*

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 Smee's guide to machine guns

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fatballer
[CQC]Raschy*
CQC}Smee
7 posters
AuthorMessage
CQC}Smee
General
General
CQC}Smee


Posts : 238
Join date : 2009-09-18
Age : 26

Smee's guide to machine guns Empty
PostSubject: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitimeSat Sep 19, 2009 5:41 pm

ok like raschy did with other guides he forgot machine guns and SMG so i will teach you about machine guns.

first off you dont want to spray becuase they are not really powerfull so try to aim near the head but zoom in unless they are close.

The Gun, the type of gun you need is important becuase if you have the FG then your dead. try useing like the Browning, MG, Type99, BAR, or any other one.

perk 1, i forget whats it called but use the thing that gives you more ammo.

perk 2, use the first perk in the 2 perk thing so the gun is like a 5 hit kill

perk 3, ok for this one you can use any one since it doesnt matter

Grenade, use the frag so you can bank shot off wall and you can hold it in so when you throw it it will blow up faster

ok well thats all and if you have any other tips post them in here. now go out and kill some people!
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[CQC]Raschy*
Master Commander
Master Commander
[CQC]Raschy*


Posts : 721
Join date : 2009-09-14

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PostSubject: Re: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitimeSat Sep 19, 2009 5:47 pm

Wrong section...
This would go in the MG section.
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CQC}Smee
General
General
CQC}Smee


Posts : 238
Join date : 2009-09-18
Age : 26

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PostSubject: Re: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitimeSat Sep 19, 2009 5:58 pm

i forgot
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fatballer
Private I
Private I



Posts : 8
Join date : 2009-09-19

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PostSubject: Re: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitimeSat Sep 19, 2009 11:42 pm

i think u just cant use the FG cuz u suck
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[CQC]Yakiboi
Co-Leader
Co-Leader
[CQC]Yakiboi


Posts : 1227
Join date : 2009-09-18
Age : 30
Location : Carmel, Indiana

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PostSubject: Re: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitimeMon Oct 26, 2009 10:15 am

fatballer no trolling here.
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[CQC]Blaze
Corporal
Corporal



Posts : 30
Join date : 2009-11-09
Age : 28
Location : Canada, eh?

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PostSubject: Re: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitimeMon Nov 09, 2009 9:03 pm

OK wait what? Ok perk 1 Bandolier perk 2 Stopping Power? Perk 3 matyrdom. MG's kick ass but the reloads take forever so think about sleight of hand
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FtylTafi
General
General
FtylTafi


Posts : 237
Join date : 2009-09-22

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PostSubject: Re: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitimeMon Nov 09, 2009 10:06 pm

i agree with blaze. the fg is good w/ sleight of hand and so is the rest except for maybe the BAR
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[CQC]KingKev
General II
General II
[CQC]KingKev


Posts : 342
Join date : 2009-10-13
Age : 29

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PostSubject: Re: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitimeMon Nov 09, 2009 11:18 pm

Fg is my fav in machince guns and i think they are better though smaller clips than the mg.
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[CQC]Yakiboi
Co-Leader
Co-Leader
[CQC]Yakiboi


Posts : 1227
Join date : 2009-09-18
Age : 30
Location : Carmel, Indiana

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PostSubject: Re: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitimeTue Nov 10, 2009 9:38 am

One if you are using a machine gun, make sure you have Bandolier and the steady aim perk. Those are to ensure you survive long enough to get a decent score lol.

For these guns I would highly suggest using Sleight of hand:

MG-42

Browning .50 Cal

Dp (something else here, but you should know what I mean lol)

For these guns I would highly suggest using Stopping power:

Fg-42

LMG(japanese gun [starter MG])

For These guns I would suggest using double tap:

BAR <-----Creds go to RamRod for mentioning this combo to me, It kicks ass!!!!
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[CQC]Blaze
Corporal
Corporal



Posts : 30
Join date : 2009-11-09
Age : 28
Location : Canada, eh?

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PostSubject: Re: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitimeWed Nov 11, 2009 7:12 am

Really because I barely shoot from the hip Shocked Always use the iron sights no matter what. Even with the browning I use the sights every time. Even though takes a second to go into them.
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[CQC]Yakiboi
Co-Leader
Co-Leader
[CQC]Yakiboi


Posts : 1227
Join date : 2009-09-18
Age : 30
Location : Carmel, Indiana

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PostSubject: Re: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitimeWed Nov 11, 2009 2:09 pm

Sometimes you don't have time to aim with iron sights. The mg's take the most time to go from hip mode to ADS mode and especially in HC you may be dead by then.
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[CQC]Blaze
Corporal
Corporal



Posts : 30
Join date : 2009-11-09
Age : 28
Location : Canada, eh?

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PostSubject: Re: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitimeSat Nov 14, 2009 6:45 pm

Don't play HC that much except if someone invites me to one....
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PostSubject: Re: Smee's guide to machine guns   Smee's guide to machine guns I_icon_minitime

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